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g2nord [2009/09/22 14:31] (Version actuelle)
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 +<​title>​Module Reference Comparative Table</​title>​
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 +&nbsp;
 +<p style="​text-align:​ center;"><​b>​Module Reference Comparative Table</​b></​p>​
 +
 +<table style="​width:​ 100%;" border="​1"​ cellspacing="​0"​ summary="​Module Reference Comparative Table for the Clavia Nord Synthesizers Nord Modular Classic and G2">​
 +
 +<​tr><​td><​b>​Nord Modular <​i>​Classic</​i>​ Module</​b></​td><​td><​b>​G2 Module with the greatest similarity</​b></​td><​td><​b>​Additional G2 Modules needed / Remarks</​b></​td></​tr>​
 +
 +<​tr><​td>&​nbsp;</​td><​td>&​nbsp;</​td><​td>&​nbsp;</​td></​tr>​
 +
 +<​tr><​td><​b>​Group:​ In/​Out</​b></​td><​td>&​nbsp;</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Keybboard - voice (Keyboard#​)</​td><​td>​Keyboard (Keyboard#​)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Keyboard - patch (KbdPatch#​)</​td><​td>​Monophonic Keyboard (MonoKey#​)</​td><​td>​w/​o release velocity</​td></​tr>​
 +
 +<​tr><​td>​MIDI - global (MIDIGlobal#​)</​td><​td>​Clock Generator <​i>​set to</​i>​ Master (ClkGen#) and Master Clock set to sync with EXT MIDI.</​td><​td>​NM clock = G2 1/​96.</​td></​tr>​
 +<​tr><​td>​Audio In (AudioIn#​)</​td><​td>​2 Inputs (2-In#​)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Poly Area In (PolyAreaIn#​)</​td><​td>​Fx Input (Fx-In#​)<​br>​NM PolyAreaIn 0db equals G2 Fx-In  -6db.</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​1 output (1 output#​)</​td><​td>​2 Outputs (2-Out#​)</​td><​td>​NM Dest. 1 is G2 Out 1/2 Left</​td></​tr>​
 +
 +<​tr><​td>​2 outputs (2 Outputs#​)</​td><​td>​2 Outputs (2-Out#​)</​td><​td>​Sending a signal thru the interslot busses causes a delay from ca. 0.26 ms.</​td></​tr>​
 +<​tr><​td>​4 outputs (4 outputs#​)</​td><​td>​4 Outputs (4-Out#​)</​td><​td>​Sending a signal thru the interslot busses causes a delay from ca. 0.26 ms.</​td></​tr>​
 +<​tr><​td>​Note detector (NoteDetect#​)</​td><​td>​Note Detector (NoteDet#​)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Keyboard Split (KeybSplit#​)</​td><​td><​a href="​splitter.htm">​click here</​a>​ or try this <a href="​KeyLevScaler.pch2">​patch</​a>​.<​br><​a href="​key_split.pch2">​BlueHell'​s solution</​a>​ (read his notes in the Textpad!)</​td><​td>&​nbsp;</​td></​tr>​
 +
 +<​tr><​td>&​nbsp;</​td><​td>&​nbsp;</​td><​td>&​nbsp;</​td></​tr>​
 +
 +<​tr><​td><​b>​Group:​ Oscillator</​b></​td><​td>&​nbsp;</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Master Osc (MasterOsc#​)</​td><​td>​Osc Master (OscMast..#​)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​OSC A (OscA#​)</​td><​td>​Osc B (OscB#​)</​td><​td>​Mixer 1-1 Stereo (Mix 1-1S)(Group:​ Mixer).<​br>​NM PWidth 50%=G2 Shape 50%.<​br>​For non-default KBT tracking use e.g. constant module on pitch modulation inputs.</​td></​tr>​
 +<​tr><​td>​OSC B (OscB#​)</​td><​td>​Osc B (OscB#​)<​br></​td><​td>​Mixer 1-1 Stereo (Mix 1-1S)(Group:​ Mixer).<​br>​NM PWidth 0=G2 Shape 50%.<​br>​For non-default KBT tracking use e.g. constant module on pitch modulation inputs.</​td></​tr>​
 +
 +<​tr><​td>​OSC C (OscC#​)</​td><​td>​Osc B (OscB#) + Level Modulator (LevMod#​)<​br>​(Group:​ Level) set to AM. Examples for AM <a href="​am_examples.pch2">​here</​a>​.</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Spectral Osc (SpectralOsc#​)</​td><​td>​Osc Shape A (OscShpA#​)<​br><​br>​NM "​All"​ equals Sine 3, NM "​Odd"​ equals Sine 4</​td><​td>​a) here's the <a href="​shapemodfix.htm">​shapemodfix</​a>,​ trying to turn the ShapemodOSC into the SpectralOSC<​br>​b) here's <a href="​nm1spectraloscem.pch2">​Rob'​s patch</​a><​br>​c) another solution: <a href="​spectralosc_emu_v.01.pch2">​3phases'​ patch</​a><​br>​d) and another one, better: <a href="​spectral_emu.pch2">​3phases'​ 2nd patch<​br>​
 +
 +</​a></​td></​tr>​
 +<​tr><​td>​Formant Osc (FormantOsc#​)</​td><​td><​a href="​formant.htm">​click here</​a></​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​OSC Slave A (OscSlvA#​)</​td><​td>​Osc C (OscC#) + Level Modulator (LevMod#​)<​br>​(Group:​ Level) set to AM. Examples for AM <a href="​am_examples.pch2">​here</​a>​.</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​OSC Slave B (OscSlvB#​)</​td><​td>​Osc B (OscB#​)</​td><​td>​NM PWidth 50%=G2 Shape 50%</​td></​tr>​
 +<​tr><​td>​OSC Slave C (OscSlvC#​)</​td><​td>​Osc C (OscC#​)</​td><​td>&​nbsp;</​td></​tr>​
 +
 +<​tr><​td>​OSC Slave D (OscSlvD#​)</​td><​td>​Osc C (OscC#​)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​OSC Slave E (OscSlvE#​)</​td><​td>​Osc B (OscC#) + Level Modulator (LevMod#​)(Group:​ Level) set to AM. Examples for AM <a href="​am_examples.pch2">​here</​a>​.</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Osc Sine Bank (OscSineBank#​)</​td><​td>​6 x Osc C (OscC#) + 6 x Level Modulator (LevMod#​)(Group:​ Level) set to AM + Mixer 8-1 A (Mix8-1A#). Examples for AM <a href="​am_examples.pch2">​here</​a>​.</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Osc Slave FM (OscSlvFM#​)</​td><​td>​Osc Phase Mod (OscPM#​)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Noise generator (Noise#​)</​td><​td>​Noise (Noise#​)</​td><​td>&​nbsp;</​td></​tr>​
 +
 +<​tr><​td>​Percussion OSC (PercOsc#​)</​td><​td>​Osc Percussion (OscPerc#) + Level Modulator (LevMod#​)<​br>​(Group:​ Level) set to AM. Examples for AM <a href="​am_examples.pch2">​here</​a>​.</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Drumsound synthesizer (Drum Synth#​)</​td><​td>​Drum Synthesizer (Drum Syn..#​)</​td><​td>&​nbsp;</​td></​tr>​
 +
 +<​tr><​td>&​nbsp;</​td><​td>&​nbsp;</​td><​td>&​nbsp;</​td></​tr>​
 +
 +<​tr><​td><​b>​Group:​ LFO</​b></​td><​td>&​nbsp;</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​LFO A (LFOA#​)</​td><​td>​LFO B (LfoB#​)</​td><​td>​NM Phase -180=G2 Phase 180<​br>​NM Phase -90=G2 Phase 270<​br>​NM Phase 0=G2 Phase 0<​br>​NM Phase 90=G2 Phase 90<​br>​NM Phase 177=G2 Phase 180</​td></​tr>​
 +
 +<​tr><​td>​LFO B (LFOB#​)</​td><​td>​LFO Shape A (LfoShpA#​)</​td><​td>​NM Phase -180=G2 Phase 180<​br>​NM Phase -90=G2 Phase 270<​br>​NM Phase 0=G2 Phase 0<​br>​NM Phase 90=G2 Phase 90<​br>​NM Phase 177=G2 Phase 180</​td></​tr>​
 +<​tr><​td>​LFO C (LFOC#​)</​td><​td>​LFO C (LfoC#​)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​LFO Slave A (LFOSlvA#​)</​td><​td>​LFO B (LfoB#​)</​td><​td>​NM Phase -180=G2 Phase 180<​br>​NM Phase -90=G2 Phase 270<​br>​NM Phase 0=G2 Phase 0<​br>​NM Phase 90=G2 Phase 90<​br>​NM Phase 177=G2 Phase 180</​td></​tr>​
 +
 +<​tr><​td>​LFO Slave B (LFOSlvB#​)</​td><​td>​LFO B / LFO C (LfoB# / LfoC#​)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​LFO Slave C (LFOSlvC#​)</​td><​td>​LFO B / LFO C (LfoB# / LfoC#​)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​LFO Slave D (LFOSlvD#​)</​td><​td>​LFO B / LFO C (LfoB# / LfoC#​)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​LFO Slave E (LFOSlvE#​)</​td><​td>​LFO B / LFO C (LfoB# / LfoC#​)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Clock generator (ClkGen#​)</​td><​td>​Clock Generator (ClkGen#​)</​td><​td>​NM 24 pulses/b = G2 1/​96.<​br>​NM 4 pulses/b = G2 1/​16.</​td></​tr>​
 +
 +<​tr><​td>​Clocked random step generator (ClkRndGen#​)</​td><​td>​Random Clock A (RndClkA#​)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Random step generator (RndStepGen#​)</​td><​td>​Random A (RandomA#​)(Group:​ Random)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Random generator (RandomGen#​)</​td><​td>​Random A (RandomA#​)(Group:​ Random)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Random pulse generator (RndPulsGen#​)</​td><​td>​Random Trig (RndTrig#​)(Group:​ Random)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Clocked pattern generator (PatternGen#​)</​td><​td>​Random Pattern (RndPatte..#​)<​br>​(Group:​ Random) <a href="​pattern.htm">​click here</​a></​td><​td>​The pattern generator is doing different patterns than the one in the NM. The Delta Low setting on the old NM equals to 50% step setting on the new G2.</​td></​tr>​
 +
 +<​tr><​td>&​nbsp;</​td><​td>&​nbsp;</​td><​td>&​nbsp;</​td></​tr>​
 +
 +<​tr><​td><​b>​Group:​ Envelope</​b></​td><​td>&​nbsp;</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​ADSR envelope (ADSR-Env#​)</​td><​td>​Envelope ADSR (EnvADSR#​)<​br>​To retrigger take a look at this <a href="​ADSRretrigger.jpg">​picture</​a>​ or download the <a href="​ADSRretrigger.pch2">​patch</​a>​.</​td><​td>​Envelope shapes:<​br>​NM Log/​Lin/​Exp=G2 LogExp/​LinExp/​ExpExp</​td></​tr>​
 +<​tr><​td>​Attack decay envelope (AD-Env#​)</​td><​td>​Envelope AD/R (EnvADR#​)</​td><​td>&​nbsp;</​td></​tr>​
 +
 +<​tr><​td>​ADSR env. with modulation (MOD-Env#​)</​td><​td>​Envelope Modulation ADSR (ModADSR#​)<​br>​To retrigger take a look at this <a href="​ADSRretrigger.jpg">​picture</​a>​ or download the <a href="​ADSRretrigger.pch2">​patch</​a>​.</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​AHD env. with modulation (AHD-Env#​)</​td><​td>​Envelope Modulation AHD (ModAHD#​)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Multistage Envelope (Multi-Env#​)</​td><​td>​Envelope Multi (EnvMulti#​)</​td><​td>​w/​o T5<​br>​Envelope shapes:<​br>​NM Bipolar=G2 LinLin Bipolar<​br>​NM Uni/Exp=G2 EpxExp Unipolar<​br>​NM Uni/Lin=G2 LinExp Unipolar</​td></​tr>​
 +
 +<​tr><​td>​Envelope Follower (EnvFollower#​)</​td><​td>​Envelope Follower (EnvFollow#​)(Group:​ Level)</​td><​td>&​nbsp;</​td></​tr>​
 +
 +<​tr><​td>&​nbsp;</​td><​td>&​nbsp;</​td><​td>&​nbsp;</​td></​tr>​
 +
 +<​tr><​td><​b>​Group:​ Filter</​b></​td><​td>&​nbsp;</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Filter A, 6db static LP filter (FilterA#​)</​td><​td>​Filter Lowpass (FltLP#​)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Filter B, 6db static HP filter (FilterB#​)</​td><​td>​Filter Highpass (FltHP#​)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Filter C, 12db static multimode filter (FilterB#​)</​td><​td>​Filter Multi-mode (FltMulti#​)</​td><​td>&​nbsp;</​td></​tr>​
 +
 +<​tr><​td>​Filter D, 12db multimode filter (FilterD#​)</​td><​td>​Filter Multi-mode (FltMulti#​)</​td><​td>​NM KBT Key=G2 KBT 100%<​br>​NM KBT Off=G2 KBT 0%<​br>​NM KBT x2=no equivalent</​td></​tr>​
 +<​tr><​td>​Filter E, 24db filter (FilterE#​)</​td><​td>​Filter Nord (FltNord#​)</​td><​td>​NM KBT Key=G2 KBT 100%<​br>​NM KBT Off=G2 KBT 0%<​br>​NM KBT x2=no equivalent<​br>​Mixer 1-1 A (Mix1-1A#​)(Group:​ Mixer)</​td></​tr>​
 +<​tr><​td>​Filter F, 24db classic LP filter (FilterF#​)</​td><​td>​Filter Classic (FltClassic#​)</​td><​td>​NM KBT Key=G2 KBT 100%<​br>​NM KBT Off=G2 KBT 0%<​br>​NM KBT x2=no equivalent<​br>​Mixer 1-1 A (Mix1-1A#​)(Group:​ Mixer)</​td></​tr>​
 +
 +<​tr><​td>​Vocal filter (VocalFilter#​)</​td><​td>​Filter Voice (FltVoice#​)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Vocoder (Vocoder#​)</​td><​td>​Vocoder (Vocoder#​)</​td><​td>​Mixer 1-1 A (Mix1-1A#​)(Group:​ Mixer)</​td></​tr>​
 +<​tr><​td>​FilterBank (Filter Bank#​)</​td><​td>​Dave Peck made a fixed filter bank. Download it <a href="​http://​electro-music.com/​forum/​download.php?​id=2807">​here</​a>​ from electro-music.com</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Parametric Eq (EqMid#​)</​td><​td>​Eq Peak (EqPeak#​)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​High and low shelving eq (EqShelving#​)</​td><​td>​Rob'​s <a href="​shelving_eq.pch2">​shelving EQ</​a>​ that can serve as a replacement for the classic NM shelving EQ, but with an extra type.???</​td><​td>&​nbsp;</​td></​tr>​
 +
 +<​tr><​td>&​nbsp;</​td><​td>&​nbsp;</​td><​td>&​nbsp;</​td></​tr>​
 +
 +<​tr><​td><​b>​Group:​ Mixer</​b></​td><​td>&​nbsp;</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​3 inputs mixer (Mixer#​)</​td><​td>​Mixer 4-1 B (Mix4-1B#​)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​8 inputs mixer (Mixer#​)</​td><​td>​Mixer 8-1 B (Mix8-1B#​)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Gain controler (multiply) (GainControl#​)</​td><​td>​Level Multiplier (LevMult#​)(Group:​ Level)<​br>​+ Level Converter (LevConv)(Group:​ Level)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​X-fade with modulator (X-Fade#​)</​td><​td>​Cross Fader (X-Fade#​)</​td><​td>&​nbsp;</​td></​tr>​
 +
 +<​tr><​td>​Pan (Pan#​)</​td><​td>​Pan (Pan#​)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​1 in to 2 out fader (1to2Fade#​)</​td><​td>​Fader 1-2 (Fade1-2#​)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​2 in to 1 out fader (2to1Fade#​)</​td><​td>​Fader 2-1 (Fade2-1#​)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Adjustable gain control (LevMult#​)</​td><​td>​Constant Value (Constant#​)(Group:​ Level) connected to Level Multiplier (LevMult#​)(Group:​ Level) Mod Input</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Adjustable offset (LevAdd#​)</​td><​td>​Level Add (LevAdd#​)(Group:​ Level)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​On / off switch (OnOff#​)</​td><​td>​Switch On/Off Toggling (SwOnOffT#​)</​td><​td>&​nbsp;</​td></​tr>​
 +
 +<​tr><​td>​4-1 Switch (4-1Switch#​)</​td><​td>​Switch 4-1 (Sw4-1#​)</​td><​td>​4x Mixer 1-1A (Mix1-1A#​)(Group:​ Mixer)</​td></​tr>​
 +<​tr><​td>​1-4 Switch (1-4Switch#​)</​td><​td>​Switch 1-4 (Sw1-4#​)</​td><​td>​Mixer 1-1A (Mix1-1A#​)(Group:​ Mixer)</​td></​tr>​
 +<​tr><​td>​Amplifier (Amplifier#​)</​td><​td>​Level Amplifier (LevAmp#​)(Group:​ Level)</​td><​td>&​nbsp;</​td></​tr>​
 +
 +<​tr><​td>&​nbsp;</​td><​td>&​nbsp;</​td><​td>&​nbsp;</​td></​tr>​
 +
 +<​tr><​td><​b>​Group:​ Audio</​b></​td><​td>&​nbsp;</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Clip (Clip#​)</​td><​td>​Clip (Clip#​)(Group:​ Shaper)</​td><​td>&​nbsp;</​td></​tr>​
 +
 +<​tr><​td>​Overdrive (Overdrive#​)</​td><​td>​Overdrive (Overdrive#​)(Group:​ Shaper)<​br>​The Saturate module in Position 4 seems to resemble the Overdrive module better</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Wave Wrapper (WaveWrap#​)</​td><​td>​Wave Wrapper (WaveWra..#​)(Group:​ Shaper)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Quantizer (Quantizer#​)</​td><​td>​Digitizer (Digitizer#​)(Group:​ FX) with the highest sample rate</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Delay line (Delay#​)</​td><​td>​Delay Single (DlySingle..#​)(Group:​ Delay)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Sample and hold (Sample&​amp;​Hold#​)</​td><​td>​Sample &amp; Hold (S&​amp;​H#​)(Group:​ Switch)</​td><​td>&​nbsp;</​td></​tr>​
 +
 +<​tr><​td>​Diode processing (Diode#​)</​td><​td>​Rectifier (Group Shaper)
 +(Rect#​)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Stereo Chorus (StChorus#​)</​td><​td>​Stereo Chorus (StChorus#​)(Group:​ FX)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Phaser (Phaser#​)</​td><​td>​Phaser (FltPhase#​)(Group:​ Filter) with LFO C (LfoC#​)(Group:​ LFO) set to Sine Wave through Mixer 1-1 A (Mix1-1A#​)(Group:​ Mixer) in top pitch input.<​br><​br>​David Peck says: "To create the classic phase shifter effect on the G2, you need to add a two-input mixer. Connect the audio signal to the input of the phase filter, and also to one of the mixer inputs. Now connect the output of the phase filter to the other mixer input and turn up both mixer inputs. Sweep the phase filter with an LFO or whatever, and you have a classic phase shifter." ​
 +</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Level shifter / Inverter (InvLevShift#​)</​td><​td>​Level Converter (LevConv#​)(Group:​ Level)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Signal shaper (Shaper#​)</​td><​td>​Shape Static (ShpStatic#​)(Group:​ Shaper)</​td><​td>&​nbsp;</​td></​tr> ​          
 +
 +<​tr><​td>​Compressor (Compressor#​)</​td><​td>​Compressor (Compre#​)(Group:​ FX)</​td><​td>​w/​o Limiter</​td></​tr>​
 +<​tr><​td>​Expander (Expander#​)</​td><​td>​[none]</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Ring and amplitude modulator (RingMod#​)</​td><​td>​Level Modulator (LevMod#​)(Group:​ Level)</​td><​td>​G2 Level Modulator is not "​leaky"</​td></​tr>​
 +<​tr><​td>​Digitizer (Digitizer#​)</​td><​td>​Digitizer (Digitizer#​)(Group:​ FX)</​td><​td>&​nbsp;</​td></​tr>​
 +
 +<​tr><​td>&​nbsp;</​td><​td>&​nbsp;</​td><​td>&​nbsp;</​td></​tr>​
 +
 +<​tr><​td><​b>​Group:​ Control</​b></​td><​td>&​nbsp;</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Constant (Constant#​)</​td><​td>​Constant Value (Constant#​)(Group:​ Level)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Control signal mixer (ControlMixer#​)</​td><​td>​Mixer 2-1 B (Mix2-1B#​)(Group:​ Mixer)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Partial generator (PartialGen#​)</​td><​td>​Partial Quantizer (PartQuant#​)(Group:​ Note)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​PortamentoA (PortamentoA#​)</​td><​td>​Glide (Glide)(Group:​ Note)</​td><​td>​for Portamento playing mode:<​br>​see Patch Settings (w/o jump)</​td></​tr>​
 +<​tr><​td>​PortamentoB (PortamentoB#​)</​td><​td>​Glide (Glide)(Group:​ Note)<​br>​jmp:​ Plug controller in "Glide on" with the Button "​Glide"​ OFF</​td><​td>​for Portamento playing mode:<​br>​see Patch Settings (w/o jump)</​td></​tr>​
 +
 +<​tr><​td>​Smooth (Smooth#​)</​td><​td>​Glide (Glide)(Group:​ Note)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Note Quantizer (NoteQuant#​)</​td><​td>​Note Quantizer (NoteQua..#​)(Group:​ Note)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Key quantizer (KeyQuant#​)</​td><​td>​Key Quantizer (KeyQuant#​)(Group:​ Note)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Note scaler (NoteScaler#​)</​td><​td>​Note Scaler (NoteScal..#​)(Group:​ Note)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Note and Vel scaler (NoteVelScal#​)</​td><​td>​Level Scaler (LevScaler#​)(Group:​ Note)</​td><​td>​w/​o velocity input &amp; attenuator</​td></​tr>​
 +
 +<​tr><​td>&​nbsp;</​td><​td>&​nbsp;</​td><​td>&​nbsp;</​td></​tr>​
 +
 +<​tr><​td><​b>​Group:​ Logic</​b></​td><​td>&​nbsp;</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Positive edge delay (PosEdgeDly#​)</​td><​td>​Logic Delay (Delay#​)(Group:​ Logic) top selection</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Negative edge delay (NegEdgeDly#​)</​td><​td>​Logic Delay (Delay#​)(Group:​ Logic) middle selection</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Pulse (Pulse#​)</​td><​td>​Pulse (Pulse#​)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Logic delay (LogicDelay#​)</​td><​td>​Logic Delay (Delay#​)(Group:​ Logic)</​td><​td>&​nbsp;</​td></​tr>​
 +
 +<​tr><​td>​Logic inverter (LogicInv#​)</​td><​td>​Logic Inverter (Invert#​)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Logic processor (LogicProc#​)</​td><​td>​Gate (Gate#​)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Compare to level (CompareLev#​)</​td><​td>​Compare to Level (CompLev#​)(Group:​ Level)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Compare (CompareAB#​)</​td><​td>​Compare to Signal (CompSig#​)(Group:​ Level)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Clock divider (ClkDiv#​)</​td><​td>​Clock Divider (ClkDiv#​)</​td><​td>​Level Converter (LevConv1)(Group:​ Level)</​td></​tr>​
 +<​tr><​td>​Clock divider, fixed (ClkDivFix#​)</​td><​td>​3 Clock Divider (ClkDiv#​)</​td><​td>​NM Out 8 = G2 Divider 12<​br>​NM Out 8T = G2 Divider 8<​br>​NM Out 6 = G2 Divider 16</​td></​tr>​
 +
 +<​tr><​td>&​nbsp;</​td><​td>&​nbsp;</​td><​td>&​nbsp;</​td></​tr>​
 +
 +<​tr><​td><​b>​Group:​ Sequencer</​b></​td><​td>&​nbsp;</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Event sequencer (EventSeq#​)</​td><​td>​Sequencer Event (SeqEvent#​)</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Control sequencer (CtrlSeq#​)</​td><​td>​Sequencer Level (SeqLevel#) set to BiP</​td><​td>&​nbsp;</​td></​tr>​
 +<​tr><​td>​Note sequencer A (NoteSeqA#​)</​td><​td>​Sequencer Level (SeqLevel#) set to BiP</​td><​td>&​nbsp;</​td></​tr><​tr><​td>&​nbsp;</​td><​td>&​nbsp;</​td><​td>&​nbsp;</​td></​tr>​
 +
 +</​table>​
 +&​nbsp;<​br>​
 +
 +&​nbsp;<​br>​
 +
 +<​b>​Utility patches: all modules of one module group at a single glance.</​b><​br>​
 +&​nbsp;<​br>​
 +Nord Modular <​i>​classic</​i>:​ <a href="​InOut.pch">​In/​Out</​a>​ <a href="​Oscillator.pch">​Oscillator</​a>​ <a href="​LFO.pch">​LFO</​a>​ <a href="​Envelope.pch">​Envelope</​a>​ <a href="​Filter.pch">​Filter</​a>​ <a href="​Mixer.pch">​Mixer</​a>​ <a href="​Audio.pch">​Audio</​a>​ <a href="​Ctrl.pch">​Control</​a>​ <a href="​Logic.pch">​Logic</​a>​ <a href="​Seq.pch">​Sequenzer</​a><​br>​
 +
 +&​nbsp;<​br>​
 +Nord Modular G2: <a href="​InOut.pch2">​In/​Out</​a>​ <a href="​Note.pch2">​Note</​a>​ <a href="​Oscillator.pch2">​Oscillator</​a>​ <a href="​LFO.pch2">​LFO</​a>​ <a href="​Random.pch2">​Random</​a>​ <a href="​Envelope.pch2">​Envelope</​a>​ <a href="​FX.pch2">​Filter</​a>​ <a href="​Delay.pch2">​Delay</​a>​ <a href="​Shaper.pch2">​Shaper</​a>​ <a href="​Level.pch2">​Level</​a>​ <a href="​Mixer.pch2">​Mixer</​a>​ <a href="​Switch.pch2">​Switch</​a>​ <a href="​Logic.pch2">​Logic</​a>​ <a href="​Sequenzer.pch2">​Sequencer</​a>​ <a href="​MIDI.pch2">​MIDI</​a><​br>​
 +
 +&​nbsp;<​br>​
 +&​nbsp;<​br>​
 +
 +&​nbsp;<​br>​
 +
 +last udate September 28th, 05
 +
 +</​body>​
 +</​html>​